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Patchouli knowledge

Patchouli Knowledge Metadaten zur Erweiterung

Patchouli Knowledge (パチュリー・ノーレッジ, Pachurii Noorejji) ist eine Magierin, die im Scarlet-Teufelsschloss lebt. Sie ist erfahren und fähig in ihrem. - Erkunde Kurodas Pinnwand „» Patchouli Knowledge «“ auf Pinterest. Weitere Ideen zu Anime mädchen, Anime chibi, Kawaii sachen. Touhou Project Patchouli Knowledge PVC Figur: fibracs.se: Spielzeug. Patchouli Knowledge. US$ Originalpreis US$ Originalpreis. 20% Rabatt US$ 20% Rabatt. Auf Lager US$ Auf Lager. Versandkosten. Patchouli Knowledge 1/8 Clear ver. Touhou Project - Griffon Enterprises. Homepage; Scale Figuren; Patchouli Knowledge 1/8 Clear ver. Touhou Project - Griffon.

Patchouli knowledge

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Patchouli creates a set of crystals that revolve around her. Each crystal represents a certain element, and amplifies specials of that element by breaking up into a small set of projectiles that fly at the opponent whenever that special is used.

The crystal of that element is lost upon use, but is replaced after frames 3. The crystal set itself disappears after 20 seconds, but the potential added damage especially chip damage and strength that the crystals give to the skills is extremely lucrative.

Note that a newly respawned crystal will immediately activate if you are currently in the animation for it's corresponding skill.

The projectiles created by this spell do not disappear when Patchouli is hit. The exception to this rule is that newly spawning bullets will be destroyed if she is hit before 19F.

Gold lasers form a ring around Patchouli and shoots out smaller lasers for a decent period of time, and the ring will slowly expand after being cast.

Patchouli can move after summoning the golden honeycomb. Forces opponent to graze or block and take massive spirit damage, opening up melee opportunities and allowing Patchouli to pressure the opponent with her moves.

Works superbly as cover fire as the ring will not disappear even if Patchouli is hit. If the enemy is caught up in the honeycomb it can deal up to 5k damage, although this card's damage on a guard crush is much lower.

Cannot be border escaped easily while in an area where the bullets are densely packed. Japanese Patchouli Wiki. From Touhou Hisoutensoku.

Patchouli Knowledge. Its fairly slow to start, and won't combo from 4A. Land cancels only after active frames end 0. The amount of hits for each corresponding frame are as follows: 1 hit: Frames 3, 9, 15, 21, 26, 27, 28, 29, 30, 31 2 hits: Frames 2, 8, 14, 19, 20, 22, 23, 24, 25 3 hits: Frames 1, 7, 12, 13, 16, 17, 18 4 hits: Frames 5, 6, 10, 11 5 hits: Frame 4.

Damage values listed on a per bullet basis. Normal 4 bullets. Duration: 60F Shoots wind bullets in a spread in front.

Normal: 3 bullets. Charged: 5 bullets Shoots blue sphere bullets directly in front. Charged: 5 bullets Shoots blue sphere bullets directly in front from a crouching position.

Charged: 5 bullets Shoots blue sphere bullets upward from in front of Patchouli. Duration: 60F 7 Frames landing recovery Shoots wind bullets in a spread in front in midair.

Charged: 5 bullets 7 Frames landing recovery Shoots blue sphere bullets directly in front in midair. Charged: 5 bullets 7 Frames landing recovery Shoots blue sphere bullets below.

Attack cancel: 18F Duration: 60F A fireball that bounces once before disappearing. Hits 3 times. Attack cancel: 13F 8 frames landing recovery.

Air version of 5C. Extremely quick for a normal bullet. Attack cancel: Normal - 17F; Charged - 32F 8 Frames landing recovery Fires 5 10 if charged water bullets forward in midair.

A spray of fireballs downwards in front of Patchouli. B Version: The fireball travels at a decent pace. C Version: The fireball travels very quickly.

Level up : Lv1: Damage increases. Lv2: Damage increases. Lv3: Damage increases. Fireball increases in size. Lv4: Damage increases.

Leaves behind two trails of fire every 5f as it travels that can hit opponents Fire-attribute attack. B Version: Shoots most of the flame straight ahead.

C Version: Shoots at an upwards angle on the ground, and downwards angle in the air. Shoots bullets Lv2: Damage increases.

Shoots bullets Lv3: Damage increases. Shoots bullets Lv4: Damage increases. Shoots bullets Fire-attribute attack. B Version: Swings twice, both hits are tight.

C Version: Swings three times, with an 8F gap between the second and third hits. Hitbox size increases. B Version: Melee invulnerable frames , and grazes frames Initial pushback force per frame is C Version: Melee invulnerable frames , and grazes frames Level Effect : L0: Pushback force decreases by 0.

B and C versions are the same. Cancel without firing takes 5 less frames 15 total Lv3: Damage increases. Creates a wind blast when it contacts another bullet.

Cancel without firing takes 5 less frames 10 total Wind-attribute attack. B version fires the bolts vertically. C version fires the bolts horizontally.

Level up : L1: Damage increases. Fires 1 lightning bolt Main. L2: Damage increases. Gains Invincibility during startup. L3: Damage increases.

L4: Damage increases. B Version: Blades are in a forward arc. C Version: Blades are fired diagonally upwards and downwards, with a gap in the middle.

When leveled usually highly plus at close range. Note that the minimum startup increases to 27f if the button is held. Level up B version : L1: Damage increases.

All blades will home into opponent if one of the blades hit or was blocked. Increases max blade amount by 2 7 total.

Interval between blade creations -1F From 7 to 6 and creation starting time -2F 16 to Increases max blade amount by 2 9 total , and minimum blade amount by 2 5 total.

Interval between blade creations -1F From 6 to 5 and creation starting time -2F 14 to Increases max blade amount by 2 11 total. Interval between blade creations -1F From 5 to 4 and creation starting time -2F 12 to Holding the button at this level will generate more blades even if you release it as soon as possible compared to not holding it.

Level up C version : L1: Damage increases. Also increases max blade amount by 2 8 total. Increases max blade amount by 2 10 total.

Increases max blade amount by 2 12 total. B Version: Shoots a single blade directly at the opponent limited to a 90 degree arc directly in front of you.

Level up: L1: Damage increases. Blades hit 3 times. Blades now hit 4 times. Blades now hits 5 times. B Version: Shoots swords close in front of you at the ground.

C Version: Shoots swords a much further distance, though still at the ground. Level up L1: Damage increases.

Creates 6 swords. Creates 7 swords. Creates 8 swords. B Version: Crystals are created close in front of patchouli C Version: Crystals are created much further away.

Level up: L0: Launches 5 crystals. L1: Damage increases. Launches 6 crystals. Launches 7 crystals. Launches 8 crystals.

B and C versions are identical Earth-attribute attack. Start-up Decreases L3: Damage increases. Crystal hitbox is now significantly larger.

C duration F. Startup and recovery decrease. L2: B Duration F. L3: B Duration F. L4: B Duration F. Good skill for poking spammers out of the air.

Spout is now 1. The spout's width is nearly doubled. L2: 6 mini bubbles are released if the bubble pops on its own. Mini bubble lifespan 60f.

Giant bubble's size increases and 8 mini bubbles are released if the bubble pops on its own. Mini bubble lifespan f and speed increase.

B Version: Fires bubbles straight forward. C Version: Fires bubbles at an upward angle. Level up: L1: Max of 7 bubbles are fired, stuck bubbles last 15 seconds.

Bubble projectiles active for 60f. L2: Max of 8 bubbles are fired, stuck bubbles last 17 seconds. Time between bubbles being fired decreased from 5F to 4F.

Bubble projectiles active for 70f. L3: Max of 12 11 in air bubbles are fired, stuck bubbles last 19 seconds. Time between bubbles being fired decreased from 4F to 3F.

Bubble projectiles active for 80f. L4: Max of 12 11 in air bubbles are fired, stuck bubbles last 21 seconds. Bubble projectiles active for 90f.

Invulnerable frames Melee invulnerable only frames Grazes frames Patchouli hurls a fireball at the ground under her opponent, which explodes into a pillar of flame.

Fully invulnerable on frames Patchouli surrounds herself with a large bubble that is able to stop a few attacks both melee and projectile before breaking.

Restores: 3 orbs per second 60F , 1 card every F, and 3 health per frame. Invulnerable f. Fires 5 bullets every 4 frames for almost 5 seconds frames.

Also when done at close range vs standing Reimu, Marisa, Okuu, Sakuya, Suika, or Meiling, can very often be followed up by 5a 5c Harvester will do 17 hits if you can.

Can be safe or even plus if blocked by an opponent in the corner. Possible to trade with an opponents bullet on startup if they are in range.

Patchouli hurls a fireball at the ground under her opponent, which explodes into a pillar of flame. Very fast and can be used to catch people off guard at any range, and its extension into the air makes it one of the more useful cards in Patchouli's arsenal.

Grazes until Patchouli lowers her arms completely. This, combined with its high counterhit damage, makes it potent as a reversal or for punishing laggy bullet attacks.

Also easy to use as a combo ender, though its damage will be equal to or in some cases, lower than Noachian Deluge. Distance from opponent determines when the spell actually hits, effecting frame advantage as well.

Can hit at the earliest on frame 20, but will only be interrupted if hit before frame The actual hitbox has only a single active frame, so it's impossible to interact with the bullet in any meaningful way.

Patchouli surrounds herself with a large bubble that is able to stop a few attacks both melee and projectile before breaking.

She can move and fight freely while this bubble is up. If not broken, the bubble itself disappears after about 6 seconds.

In effect, Patchouli is essentially given super armor properties with no hitstop until the bubble is popped.

The bubble has health, but is not effected by proration so typically dies very quickly to large amounts of bullets.

Note that if you activate a spell or some system cards, the bubble instantly pops. Patchouli summons two orbs that circle above her head and spread out, slowly raining small projectiles under them.

Has a long start-up. After laying the orbs, they spread and fire on their own, so Patchouli is free to continue fighting. Good for laying down cover fire over a certain area.

Poor damage on its own, but the support fire can add significantly to combos or blockstrings. Fires a total of 72 projectiles. Patchouli summons a ray of green light that shines on where she is standing.

As long as she is in this field, her spirit orb regeneration is greatly amplified and will even regenerate while using her magic.

Additionally, this light will also heal Patchouli as long as she stands under it, as well as rapidly fill up nearly 3 cards worth of card gauge for its duration, effectively making this spell "free" in that your hand size remains the same after usage.

The light follows Patchouli very slowly, however, and horizontal movement is thus restricted. The light disappears after a set amount of time.

Quite useful for turning the tables of the battle in your favor, but be careful because the startup is excessively long. Note that while the healing begins on frame 57, that once the spellflash has happened the light will always come out, making it possible to cancel the recovery by getting hit with a weak bullet on purpose.

A wave of large, red fire quickly progresses along the floor while an upside-down wave of large, blue fire quickly progresses along the ceiling.

Patchouli can act before the spell finishes, and it is one of the few spells that Patchouli can activate while airborne. If the spell doesn't limit, Patchouli can land a follow-up attack before the opponent hits the ground.

The spell persists if Patchouli is hit after the fuses have been fired. After holding her book to her lap and spreading a large magic circle around her, Patchouli creates a series of blue columns which circle her and spread out.

Creates a large hitbox on herself with only 1 active frame at startup. Should be noted this move is asymmetrical, making it one of the only if only move with this property.

The columns are much denser to the right during startup, regardless of the direction Patchouli faces, and reversing a jump-in from the left side has a much higher failure rate because a pillar does not appear on the left side until about a second into the spell.

At close range hitting an opponent on the right side is more effective, at midrange an opponent on the left side suffers more damage, but at far range you are significantly more likely to drop your opponent midcombo on the left side.

Also drains spirit orbs very quickly when grazed though, when blocked, does only about 1 spirit orb worth of damage.

Super version of Emerald City. Two large pillars erupt on either side of Patchouli, and are followed by another two further out than the prior until 8 pillars have been released in 4 waves.

Unlike regular green rocks special, Patchouli is not invincible on startup. Patchouli can act before all the pillars have erupted. The pillars stay on screen for a while, and serve as a wall against both bullet and melee attacks alike, making it easy to maintain momentum after using this card.

They begin to sink into the ground after 3 seconds F , or when they get hit by anything. Note while heavily plus if 2 pillars are blocked, the opponent can easily border escape after blocking 2.

Patchouli raises her book above her head and fills the entire stage with fire for a short time. Very long startup and recovery, but Patchouli is fully invincible as long as the flare is active.

This move can be grazed, but grazing drains spirit. If blocked, it pushes opponents back and deals 3 orbs' worth of spirit damage; if grazed, it does roughly 2.

Combos after f. Very low chip damage a total of about When used in Typhoon, the opponent can triangle graze or continuously backdash to dramatically reduce damage taken.

Lasts for a total of frames; thus, if grazed in Spring Haze, it could do up to about 7 orbs of spirit damage. Patchouli creates a set of crystals that revolve around her.

Each crystal represents a certain element, and amplifies specials of that element by breaking up into a small set of projectiles that fly at the opponent whenever that special is used.

The crystal of that element is lost upon use, but is replaced after frames 3. The crystal set itself disappears after 20 seconds, but the potential added damage especially chip damage and strength that the crystals give to the skills is extremely lucrative.

Note that a newly respawned crystal will immediately activate if you are currently in the animation for it's corresponding skill.

The projectiles created by this spell do not disappear when Patchouli is hit. The exception to this rule is that newly spawning bullets will be destroyed if she is hit before 19F.

Gold lasers form a ring around Patchouli and shoots out smaller lasers for a decent period of time, and the ring will slowly expand after being cast.

Patchouli can move after summoning the golden honeycomb. Forces opponent to graze or block and take massive spirit damage, opening up melee opportunities and allowing Patchouli to pressure the opponent with her moves.

Works superbly as cover fire as the ring will not disappear even if Patchouli is hit. If the enemy is caught up in the honeycomb it can deal up to 5k damage, although this card's damage on a guard crush is much lower.

Cannot be border escaped easily while in an area where the bullets are densely packed. Japanese Patchouli Wiki. From Touhou Hisoutensoku.

Patchouli Knowledge. Its fairly slow to start, and won't combo from 4A. Land cancels only after active frames end 0. The amount of hits for each corresponding frame are as follows: 1 hit: Frames 3, 9, 15, 21, 26, 27, 28, 29, 30, 31 2 hits: Frames 2, 8, 14, 19, 20, 22, 23, 24, 25 3 hits: Frames 1, 7, 12, 13, 16, 17, 18 4 hits: Frames 5, 6, 10, 11 5 hits: Frame 4.

Damage values listed on a per bullet basis. Normal 4 bullets. Duration: 60F Shoots wind bullets in a spread in front. Normal: 3 bullets. Charged: 5 bullets Shoots blue sphere bullets directly in front.

Charged: 5 bullets Shoots blue sphere bullets directly in front from a crouching position. Charged: 5 bullets Shoots blue sphere bullets upward from in front of Patchouli.

Duration: 60F 7 Frames landing recovery Shoots wind bullets in a spread in front in midair. Charged: 5 bullets 7 Frames landing recovery Shoots blue sphere bullets directly in front in midair.

Charged: 5 bullets 7 Frames landing recovery Shoots blue sphere bullets below. Attack cancel: 18F Duration: 60F A fireball that bounces once before disappearing.

Hits 3 times. Attack cancel: 13F 8 frames landing recovery. Air version of 5C. Extremely quick for a normal bullet. Attack cancel: Normal - 17F; Charged - 32F 8 Frames landing recovery Fires 5 10 if charged water bullets forward in midair.

A spray of fireballs downwards in front of Patchouli. B Version: The fireball travels at a decent pace. C Version: The fireball travels very quickly.

Level up : Lv1: Damage increases. Lv2: Damage increases. Lv3: Damage increases. Fireball increases in size. Lv4: Damage increases. Leaves behind two trails of fire every 5f as it travels that can hit opponents Fire-attribute attack.

B Version: Shoots most of the flame straight ahead. C Version: Shoots at an upwards angle on the ground, and downwards angle in the air.

Shoots bullets Lv2: Damage increases. Shoots bullets Lv3: Damage increases. Shoots bullets Lv4: Damage increases. Shoots bullets Fire-attribute attack.

B Version: Swings twice, both hits are tight. C Version: Swings three times, with an 8F gap between the second and third hits. Hitbox size increases.

B Version: Melee invulnerable frames , and grazes frames Initial pushback force per frame is C Version: Melee invulnerable frames , and grazes frames Level Effect : L0: Pushback force decreases by 0.

B and C versions are the same. Cancel without firing takes 5 less frames 15 total Lv3: Damage increases. Creates a wind blast when it contacts another bullet.

Cancel without firing takes 5 less frames 10 total Wind-attribute attack. B version fires the bolts vertically. C version fires the bolts horizontally.

Level up : L1: Damage increases. Fires 1 lightning bolt Main. L2: Damage increases. Gains Invincibility during startup. L3: Damage increases.

L4: Damage increases. B Version: Blades are in a forward arc. C Version: Blades are fired diagonally upwards and downwards, with a gap in the middle.

When leveled usually highly plus at close range. Note that the minimum startup increases to 27f if the button is held.

Level up B version : L1: Damage increases. All blades will home into opponent if one of the blades hit or was blocked. Increases max blade amount by 2 7 total.

Interval between blade creations -1F From 7 to 6 and creation starting time -2F 16 to Increases max blade amount by 2 9 total , and minimum blade amount by 2 5 total.

Interval between blade creations -1F From 6 to 5 and creation starting time -2F 14 to Increases max blade amount by 2 11 total.

Interval between blade creations -1F From 5 to 4 and creation starting time -2F 12 to Holding the button at this level will generate more blades even if you release it as soon as possible compared to not holding it.

Some sources say the highest quality oil is produced from fresh leaves distilled close to where they are harvested; [4] others that boiling the dried leaves and fermenting them for a period of time is best.

Patchouli is used widely in modern perfumery , [10] by individuals who create their own scents [11] and in modern scented industrial products such as paper towels, laundry detergents and air fresheners.

Two important components of its essential oil are patchoulol and norpatchoulenol. One study suggests that patchouli oil may serve as an all-purpose insect repellent.

Patchouli is an important ingredient in East Asian incense. Both patchouli oil and incense underwent a surge in popularity in the s and s in the US and Europe, mainly as a result of the hippie movement of those decades.

Patchouli leaves have been used to make a herbal tea. In some cultures, patchouli leaves are eaten as a vegetable or used as a seasoning.

In Mattel used patchouli oil in the plastic used to produce the action figure Stinkor in the Masters of the Universe line of toys.

From Wikipedia, the free encyclopedia. Blanco Benth. Merriam Webster Dictionary. Online Etymology Dictionary. Retrieved 10 December

Enjoy keeping the adorable Patchouli by your side! The Nendoroid-style figure stands approx. You can also pose her holding Zoe kimball book to cover her mouth for a rather different appearance! Item limited to max quantity Hot red bone 0 item is in your basket items are in your basket. Informationen zum Artikel Artikelzustand:. From the Culonas eroticas game series Girls sex guy Team Shanghai Alice, the 'Touhou Project' comes a Nendoroid of Patchouli Ezbit, the magician with a weak constitution Meet local lesbains keeps herself confined to the Scarlet Devil Mansion's library. Bitte geben Sie eine Stückzahl von mindestens 1 ein.

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